War Thunder: Ground Forces – 10 Survival Tips

War Thunder

This looks nice, doesn’t it? While on higher settings visibility would be far more restricted, due to smoke, the bright sun and much more foliage some will reduce their graphics settings to have far better visibility (no grass, less blinding visual effects, etc.)

5. Observation

When not doing anything useful (such as shooting at the enemy) you should always look around your tank. You never know when an enemy could be sneaking up on you, or when the opportunity arises to flank an enemy tank. All too often have I seen people focused only on the area in front of them, oblivious that a Tiger I just rolled over a hill next to them and is about to fire.

Other than that, when you park your tank at a position that you consider to be “safe” you could still look around carefully to note from where the enemy could fire at you, or which areas around your tank are exposed. Here again I have taken advantage of enemies who did not realize that an important section of their tank was exposed, thus allowing me to destroy them.

Remember, your Driver has his own field of view. As such, when you drive forward the Driver will inform you of enemies to the front, so you can look at other areas around your tank. Of course, you still have to verify that there is no Stalinium Tree approaching, but it’s better to get a good idea of your surroundings than drive blindly forward.

6. Use the right shell for the right job

There are a number of different shells available to you. In short summary, look at their penetration values. A HEAT shell is very deadly, if it penetrates, as it causes a massive explosion.  An APCR shell is only deadly at an extremely close range, and even then you have to hit an enemy’s weakspot. AP shells are a mix and match, a lot depends on the main gun of the tank. For example, the Tiger I has such a good main gun that its basic AP shells can do all the work. HE shells are meant to be used against soft targets (infantry, vehicles, emplacements) rather than tanks, but if you are faced with a Light Tank (or AA Vehicle) an HE shells might do the trick, but you are still better off with an AP shell which is just as, if not more effective.

Most of the time you will use either AP or APCR shells. There is no point in using HE shells usually, and HEAT shells work if you are certain you can penetrate the enemy’s plating.

7. Look to the sky

One of your greatest dangers on Historical and Simulation battles are enemy planes. I have seen people hiding and concealing themselves in all manners of ways, but a skilled dive bomber can destroy or at least damage any tank on the field. Here are a few pointers:

i) Keep an eye on the sky. If you see an enemy circling around your area try to find somewhere safe to hide. Trees and bushes are safer than staying in the open.

ii) Remember that you are not helpless against enemy shells. Medium and Heavy tanks can resist most machinegun and cannon shots. Bombs are a much bigger issue, that is why if you know you were spotted you should not stop moving.

iii) If an enemy is flying in a predictable manner you can shoot them down with your main gun. I have seen it done, it’s possible.

iv) Do not bunch up! The worst think you can do is sit with your friends huddled together, thus inviting a Dive Bomber to destroy all of you in a single go.

v) Change your position, even if slightly. On Historical battles it might be difficult to dodge enemy planes, but on Simulation battles the enemy might have a very hard time with keeping up with your movements. In other words, if you move from cover to cover you will be mildly safe.

8. Angling

Angling essentially means adjusting how your tank faces an enemy, so that his shells will have a smaller chance of penetrating your hull. Some tanks benefit from facing the enemy from the front, but other times turning your tank’s body slightly could mean a world of a difference, as long as you do not expose other delicate parts of your tank to the enemy. Hold in mind, even though you angled yourself against an enemy in front of you does not mean an enemy on the distant flanks won’t suddenly have a much better shot at you.

The 45 degree angle is the furthest you should go, in either direction, since most tanks will be exposing their rears at that point. Even gentle angling, between 10 and 20 degrees can make a positive difference. Some tanks will still perform the best by facing the enemy frontally without angling (like Panthers) so you will just have to wait and see what is best for your tank.

9. The Study of your own tank

As you play your tank you must study and discover its different strengths and weaknesses. There is no single “perfect” tank. The KV-1 despite being a beautiful tank, in terms of armor and durability is not invincible. While people will underline some of the superior qualities of the Panther over the Tiger I it still has certain problems that the Tiger I might not have.

In short, every tank you decide to play as your “main” (tank that you will play with most often) ought to be carefully studied, and as you play against enemy tanks all this knowledge must be gathered and stored, somewhere in your brain. And even as you decide to move up the Tiers, or change sides you will know exactly where to fire to make it hurt the most.

10. Remember your role!

While it is tempting to say that every tanks can perform any task it’s a gross overstatement. Considering there are Light, Medium, Heavy Tanks, as well as Anti-Aircraft vehicles and Tank Destroyers you are bound to realize that not every tank can perform every role. Light tanks may be incredibly useful for taking out lightly armored opponents, or completing crucial destruction objectives, such as on Kursk Defense, where you have to destroy the enemy’s artillery.

Medium Tanks are considered the Jacks of All Trades. They can certainly perform almost any role adequately. A T-34 has the necessary speed an firepower to be a scout, main battle tank, sniper, ambusher, and it could cover a multitude of other roles. However when we compare it to the Tiger I, which is one of the best Sniper tanks in the game we can see that while the T-34 can fire mildly accurately from afar the Tiger I is superior when it comes to sniping. Tank Detroyers due to lacking a turret are good on the defense and long-distance sniping but they perform poorly when openly attacking. Anti-Aircraft Vehicles can effectively shoot down aircraft but will have problem acting as Tank Destroyers against Medium and Heavy tanks.

In essence, as you play your tank get accustomed to what roles best fit it. Do not try to use a Heavy Tank as a Scout, or a Scout as a Heavy Tank, it simply will not work, and as you develop your own play style, technique and tactics you will know what manner of role you are best suited for during a game.

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About The Author

Aleksander "WriterX" Bielski
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Student of Psychology, he was identified as a Nut-Job even before he started the course. Having done some small work as a Modder for a number of titles, and worked as a Game Designer part-time, Alex now writes in third person. As Co-Owner and Editor of AlterGamer.com he aims high, while being armed only with a sling. In the future, he hopes to become a fully qualified Newspaper Editor, and purchase Google.

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