War of the Roses: Five Survival Tips

War of the Roses

Previously you had arrows to the knee, now through the neck.

4. Horses – When it comes to riding on horseback be aware of a few simple rules. A horse with barding is always slower than its non-armored variant, and can gallop for shorter. However, the added protection allows a horse to survive for much longer, be it against archers or spears. If you play a knight, that is to say you rely on the charge with a lance or other heavy weapon you will prefer an armored, if slower, horse, because the added protection will allow you to survive during a charge. Personal experience has shown me that an unarmored horse could die from a single accurate blow to the head. While an armored horse could suffer the same fate (from a crossbow, for example) it is much less likely.

When it comes to moving around the most important thing to remember, especially when you lose momentum, is that a charge can be initiated even when you stand perfectly still. By holding down shift your horse will spring to life, and if you had a prepared lance or swing you will benefit from a full charge when doing such a brief one. It should be noted that when you charged/galloped and then stopped you will not be able to do so again until your bar fills up. This is VERY important to remember when you want to jump behind a wall. Your horse can only jump when you gallop. If you try to press the space bar while not galloping your horse will simply stop in place. So, if you are as yet inexperienced with your horse, you could end up charging, jumping over the wall and then releasing the gallop. You cannot jump over the wall again until the bar fills up (this could be a few seconds) and if you miscalculated and you are about to get mobbed your could be in a very deep pickle. Do not stop a gallop unless you are absolutely certain it is safe.

Remember that you can always summon a new horse when your old one is too wounded or dead, by holding down C. Make sure you do not stand too close to any physical obstacles (such as rocks) or your call will be halted.

Lances are destroyed if you dismount your horse with your lance out, or if your horse is killed when you held a lance. If you do not want to lose your lance chose your sidearm, then dismount.

Lastly, I was always curious whether the courage banner officer perk can actually heal your horse, while you are on it. I could not find any evidence supporting this but I have a certain nagging feeling that it might be the case. While the effects of the courage banner are small if you are a good rider and manage to evade most shots/spears/attacks your horse could survive for a good chunk of the battle.

5. Types of Attack – Each weapon has four different types of attack. Two side slashes (left and right), a powerful overhead swing and what can be an under-handed swing or stab (depends on the weapon type). Each weapon performs differently during these different attacks. Most players use vertical slashes, as they are the easiest. Most weapons, such as hammers and axes, also benefit the most from side attacks. An overhead swing is the hardest to pull off, since the enemy has to stand not only in front of you, but the correct distance away. Even if you miss the head you could hit the shoulders, although in most cases the shoulder plating will stop any damage. The thrust, among polearm weapons and blades, is most effective when you need a longer-range attack and when you face armored opponents. Heavy armor is especially resistant to swords, but if you thrust a sword you will be able to do decent damage. While the thrust might not be the most powerful attack it can pierce any type of armor, and do a little bit of damage.

Certain types of weapons are better against different types of armor. Normally blades are only any good against lighter and medium armor. Heavy armor tend to deflect swords easily, though certain blades, with the right upgrades, can perform adequately against heavy armor. Blunt and piercing weapons (such as the horseman hammer) have the advantage of working very well against heavy armor. Blunt weapons tend to work very well against all types of armor, and their faster attack speed allows them to be used very effectively at close range. They lack the range of polearms though, and as such are much harder to use against, for example, cavalry.

It should be noted that most weapons, when used on horseback during a charge, will do far more damage than they normaly could. A swing from a sword will have a much easier time punching through heavy armor. Holding that in mind, it is very hard to use a mace effectively while on horseback. You would have to ride very closely to an enemy to hit them.

Certain weapons also could have two types of attack. The horseman hammer, for example, can use the blunt tip (by default) or the sharp spike (alternate attack type). By pressing Q you can see whether your knight shifts his weapon around, thus changing the type of attack.

Bonus Tip #1 – Blocking is a very useful skill you can develop while playing the game. It is easy to learn how to block simple attacks, but is there a way to block a footman’s charge or shield bash? Yes, and it’s very simple. The low block (you tend to use it to stop a thrust attack) will stop a charge or shield bash (this does not work for a cavalry charge however). Anybody who charges at you this way when you have a low block prepared will recoil from you, giving you a chance at a quick riposte. The problem is when you face more than a single opponent, and you cannot maintain a low block. Shields perform a “low block” when used, so any charge or shield bash against a ready shield will also recoil.

Bonus Tip #2 – It is inevitable that during a battle you will lose your shield or weapons. How do you get them back, if you do not want to die? Bandages. When you bandage yourself up any lost weapons and shield will reappear on your person. I might be wrong here but any damage weapons or shield that is put away (shields can be put away by pressing the 4 button) will also regain any lost durability/health when you bandage yourself. It is important to note that your weapon and shield must be PUT AWAY. The weapon you hold in your hand will still be damaged after you bandage yourself. Swap to the dagger or sidearm if you did not use them so that your main weapon can be “healed”.

Alex “WriterX” Bielski

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About The Author

Aleksander "WriterX" Bielski
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Student of Psychology, he was identified as a Nut-Job even before he started the course. Having done some small work as a Modder for a number of titles, and worked as a Game Designer part-time, Alex now writes in third person. As Co-Owner and Editor of AlterGamer.com he aims high, while being armed only with a sling. In the future, he hopes to become a fully qualified Newspaper Editor, and purchase Google.

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