Top 10 Failures in Nintendo History
7. Slow approach to online gaming
The Playstation 2 was released way back in the year 2000. Hard to think that far back considering how many changes have gripped the world since then. But back then, Sony had the foresight to include DSL ports in the console to allow for online play. Fast forward to late 2013 when the Wii U was released. Only then did Nintendo cave to good business sense by making their console compatible with online play without the restriction of a visitor’s code. That’s about thirteen years behind the curve, folks, and thirteen years that Nintendo has been forcing people who would love to play their IPs online to look elsewhere for their fix.
6. Nintendo 64DD
Don’t get me wrong. The Nintendo 64 had so many things wrong with it that it would take a completely separate article to have a hope of touching on them all, but foremost among them was the 64DD, an attachment to the console which would allow it to employ a magneto-optical disc drive that could write data to discs you had to buy from Nintendo. These discs had a 64 megabyte capacity, despite everyday ordinary CDs being far cheaper and storing roughly 650 megabytes. Release came four years late, and while it was proposed to be compatible with more than fifty titles, compatibility with only ten titles got off the drawing board, half of these titles not making it to the US. At what point was this drekpile discontinued? A whopping eight months after release.