Top 10 Failures in Nintendo History


7. Slow approach to online gaming


The Playstation 2 was released way back in the year 2000. Hard to think that far back considering how many changes have gripped the world since then. But back then, Sony had the foresight to include DSL ports in the console to allow for online play. Fast forward to late 2013 when the Wii U was released. Only then did Nintendo cave to good business sense by making their console compatible with online play without the restriction of a visitor’s code. That’s about thirteen years behind the curve, folks, and thirteen years that Nintendo has been forcing people who would love to play their IPs online to look elsewhere for their fix.


6. Nintendo 64DD


Don’t get me wrong. The Nintendo 64 had so many things wrong with it that it would take a completely separate article to have a hope of touching on them all, but foremost among them was the 64DD, an attachment to the console which would allow it to employ a magneto-optical disc drive that could write data to discs you had to buy from Nintendo. These discs had a 64 megabyte capacity, despite everyday ordinary CDs being far cheaper and storing roughly 650 megabytes. Release came four years late, and while it was proposed to be compatible with more than fifty titles, compatibility with only ten titles got off the drawing board, half of these titles not making it to the US. At what point was this drekpile discontinued? A whopping eight months after release.


About The Author

John Richard "Chrysophase" Albers
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John Richard Albers, an author, armchair psychologist, amateur historian, freelance, peacemaker, dragonslayer, warmaster, and part-time herald of the apocalypse, hunts ghosts when he isn't hunting crazy people. He holds dual bachelor’s degrees in Psychology and English Literature, is working toward a degree in parapsychology, and is acting CEO of Prior to Print Proofreading LLC, where he gets to torture editors instead of them torturing him for once.

24 Responses to Top 10 Failures in Nintendo History

  1. Midori says:

    Creating the PlayStation is a fail for Nintendo but… OMG, isn’t it a win for the gaming industry and us, the consumer?
    Also… I wouldn’t really put “The Nintendo 3DS”… I’d instead list “Nintendo 3DS’ Launch” That makes more sense. The 3DS is such a killer system right now. It was just that awful launch.

  2. Ross says:

    the nintendo 64 was amazing, I still play it to this day

  3. First i would like to thanks for this useful guide. I really liked the 2nd, 3rd and 7th points.What i recommend to other bloggers is that first pick up niche in which you are experienced. Learn the main things about that particular niche, do some keyword research, get ideas and write down then in form of blog posts. Then start link buidlding,promote articles on social media. When you are able to gain decent traffic towards your blog then start monetizing it with any advertisement network that is best according to your blog niche. cat mario online

  4. KG says:

    Lmfao… The Nintendo 3DS is not a failure at all. The 3DS is a successful handheld. Just because the 3DS hasn’t passed it’s powerhouse predecessor the Nintendo DS in sales in the same time length doesn’t make it a failure. The 3DS is still the best selling video game device other than the PS4. Kids all know about the 3DS. The part where you put the average kid doesn’t know what Nintendo is made me laugh so hard. That’s a fat lie lol. Most kids are into the Nintendo 3DS. I expect another huge holiday season this year with the 3DS also.

    • For the ease of reading I didn’t bother presenting my bibliography, but I expect I’m going to have to do so in future just so I don’t have to respond to asinine comments which don’t understand the difference between anecdotal evidence and peer-reviewed studies individually.

      Simply because a company has sold a large number of units does not make that product a financial success, what with the significant overhead to consider. And comparing the sales of one product to another and claiming that one is a success because it has sold more is equally as fallacious.

      As to clear evidence regarding console familiarity, you could read through “Reality is Broken” by Dr. Jane McGonigal for a good overview (with plenty of citations for your perusal. Or you can hunt down the following condensed list of studies for your own edification:

      1. “An Analysis of of Europe’s 100 Million Active Gamers.” Strategy Analytics, September 2008.
      2. “Games Market Intelligence: Russia.” Piers Harding-Rolls for Screen Digest, June 2010.
      3. “Insights on Mobile Gaming in India.” Vital Analytics, March 2009.
      4. “Games Segmentation 2012 Market Research Report.” The NPD Group. May 2012

      • Cathy Wheeler says:

        “Simply because a company has sold a large number of units does not make that product a financial success, what with the significant overhead to consider.” By your own admission then, the PS3 is a colossal failure. I look forward to your list of Top Sony failures. I’ll get you started. By your standards, you already have the PS3. If the 3DS is a failure, the PSP must have been one as well. Play Station move (the controller looks like a female pleasure device). The PSP Go was a bigger failure than Virtual Boy. And the Vita is DOA.

        • Excellent idea! Since this seems to be getting so much attention I’d better start researching for the next list of gaming company failures. It’s guaranteed to cause controversy regardless of the statement.

      • J says:

        uh what over head are you talking about Nintendo is know as the only video game company who is able to sell there console for a profit

  5. FC360 says:

    I just want to point out that The original PS2 did not include a network slot until the slim, you had to use an adapter for the none slim consoles. Also gamecube had online capabilities however only a few games supported it and it too required a network adapter. The thing is back then online gaming wasn’t a very big thing.

  6. Cathy Wheeler says:

    The PS3 did not achieve more console profits than the Wii. Also, despite selling less hardware in the Gamecube era, Nintendo made more pure profit than its competitors.

  7. bramax says:

    “Nintendo repeatedly turns its back on the generations of gamers that it has in its pocket in favor of new generations that don’t care. ”

    That’s brilliant! Perfect explanation for the actual situation of Nintendo.

  8. Jackie OMG says:

    Third Party lockout is what saved the NES from Atari’s glut of shit third party games. In the days of the 2600 every company had a games department, even Quaker Oats had a video game division.

    • What an excellent point! Quaker Oats produced 14 games in a year prior to closing down their video game production subsidiary.

      It saved Nintendo way back when, but now one wonders if it might be hindering them. It’s just speculation of course, but after their board saying the Wii U was dead in the water as it was (If I recall that article correctly) it occurs to me that I haven’t really enjoyed a console by Nintendo since the SNES. The selection of titles for Sony and Microsoft consoles just isn’t available for the Wii U (most of it), and since most consumers must make the purchase which is most economical (getting as much console for your buck) you’d naturally gravitate toward the console that hosts more the titles that have caught your eye. Seems that’s Nintendo less and less these days.

  9. Nick says:

    This blogger is a hipster god.

  10. Fruitklep says:

    Philips is Dutch, not American.

  11. Ninmast says:

    You probably get this question a lot, but I’m curious as to why you have such immense dislike for the Nintendo 64. It was quite successful and gave us many things that we didn’t have before. Many seem to view the controller as one of the best in console history, the games were high-quality and many times revolutionary and still seen with great fondness, and while true that the cartridges couldn’t hold as much, the advantage at the time was that cartridges had faster transfer rates, I believe, than optical media, which meant that few 64 games had the infamous Loading screens that Playstation did.

    In short and to reiterate, I’m curious why you seem so vitriolic toward the system.

    • I’m primarily vitriolic toward the N64 because the only reason I bought one was to play Earthbound64, which was scrapped.

      Personal feelings aside, the N64 was the first example of Nintendo’s choices made more for the sake of profit than entertainment value. They budgeted massive amounts toward marketing, but development received a comparatively meager sum. And the reason that Nintendo maintained their cartridge-based design was not to maintain faster loading times. Since the NDA expired it’s been outed that they went the cartridge route, knowing full well that it would reduce memory capacity considerably, because it would prevent piracy. It would also create a pinch-point among third-party developers since they had to purchase proprietary hardware from Nintendo at a stiff markup before they could produce their own titles. This is all indicative of a change in policy and corporate mindset which is detrimental to the image they built up and which made them successful.

  12. Rogerio Andrade says:

    3DS a failure? Yeah…. specially when you consider its popularity compared to Sony´s Vita.

    • Nintendo is blaming their 229 million dollar loss this year on lower than projected sales of the WiiU and 3DS, considering their actual sales versus projected sales, the 3DS is responsible for a 70 million dollar loss this year alone.

  13. Sean says:

    Most of these are marketing failures, not technology failures.. 3DS, N64 (and its controller), and the WiiU are by no means technological failures. One of their BIGGEST failures you failed to mention – The Power Glove. I was so excited for that thing, then when I got it I was so p’ssed off. It was terrible. You’re a very smart dude, but I think your bias shows in this blog. Yes, I know what a blog is. But you present this article as objective, and it is teeming with subjectivity.

  14. Jeff Ross says:

    And hows the wiiu and 3ds looking now?

    • I stated elsewhere: “Nintendo is blaming their 229 million dollar loss this year on lower than projected sales of the WiiU and 3DS, considering their actual sales versus projected sales, the 3DS is responsible for a 70 million dollar loss this year alone.”

      • Why is this so mean about the Nintendo 3ds, I’m f#ckin’ 12 and I own a Gameboy Pocket Edition, Gameboy Advance, Gameboy Advance SP, Nintendo DS, Nintendo 3DS XL, and a Nintendo 2DS, and that’s just as of now, and this goes out to all the bastards at After Gamer!

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