The FTL: Faster Than Light Survival Guide

Managing your Crew and Ship

It will very rarely be the case that you will get enough scrap for the upgrades you planned, or the weapons/modules/drones you wanted. A lot of the time you have to say “Carpe Diem!” and use whatever you have on hand, to the best of your abilities. Take into account that as you progress into the next zones you will need stronger weapons, shield and engines. You do not need a numerous crew, but it costs you nothing, especially if you rescue more members from slavers. Four is the magic number, to man the cockpit, engine, weapon and shield systems. After that, everybody else can be used for boarding, defenses and repairs.

FTL: Faster Than Light

As you travel from sector to sector you will pass by numerous Stores. Some of these stores could have a rare weapon, and if you have a huge supply of Scrap lying about it might be a good idea to buy it. Of course, it is just as likely that at the next node you could find the weapon simply floating in space.

Do not be disheartened if you end up with a completely random setup. Sit down and think how best you can use it. Perhaps the Ion Bomb will match your tactic better than the Multi-laser you hoped for? Maybe you should keep the repair drone, in case you fail to find more crew members? Do not cross out options, only because they did not fit your dream. If FTL teaches you something it’s how to improvise.


If you would ask me, “What is the most important thing in FTL?” I would answer “Knowledge”. If you know about the strengths and weaknesses of different weapons, realize which systems to target first, which last, you will cope far better than if you shot everything at random. Knowledge how to fight boarders, extinguish fires, how to perform repairs. Of course, a knack for quickly analyzing data is also important, but without knowing what to do with it you would not cope that much better. In case you ever need a source for different types of information (regarding weapons, equipment, ships and more) check out the FTL: Faster than Light Wiki page. Remember though, it’s not just the information but what you do with it that’s important.

If you somehow manage to defeat the final boss do brag about in the comments. I managed to do so just hours ago while (funnily enough) making screenshots for this Guide. In case you want to know what setup I used check the above screenshots!

Need some extra information, ideas or hints? Check this brand new article about FTL: Faster Than Light!


About The Author

Aleksander "WriterX" Bielski
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Student of Psychology, he was identified as a Nut-Job even before he started the course. Having done some small work as a Modder for a number of titles, and worked as a Game Designer part-time, Alex now writes in third person. As Co-Owner and Editor of he aims high, while being armed only with a sling. In the future, he hopes to become a fully qualified Newspaper Editor, and purchase Google.

12 Responses to The FTL: Faster Than Light Survival Guide

  1. asdf says:

    Just kill the boss :)!

  2. Phil Asheeo says:

    Evasion before shield, never yield! Shield before evasion, a captain of the DEAD persuasion!

    Great game, hard as nails.

  3. apocon says:

    Just beat it with Nisos on Easy does it count? :P

  4. apocon says:

    Hehe that is true. Great job on the guide btw!

  5. Zalym says:

    Thanks for the guide though it was a good read!

    I’ve had this game for awhile and can make it to the flagship most of the time – but I’ll be darned if I can get there with strong enough weapons – or if I do, I’ve spent so much scrap on repairs as I traveled that i don’t have the engines or shields to give me the time needed to use the weapons. Or some other variant of that sob story. ‘Dice Roll’ based games always seem to hate me :)

    That’s alright though – getting there is 98% of the fun in this game anyway. At least for me who is stuck in the cold when it comes to “winning”. Thanks again!

    • WriterX says:

      Not a problem! I hope it will help a bit. And yes, this game is so much like Dwarf Fortress. You either get is super easy and lucky… Or you die in the first five minutes, and you had no way of preparing for it!

  6. Yaro Kasear says:

    Totally disagree with the boarder strategy. All that will do is guarantee lost systems and crew.

    It’s easy: Move all your crew to the medbay, open all the doors but the medbay. Boarders will be forced to take your crew on there where they have no hop eof winning. Bonus is they’ll leave all your systems alone. Only downside is if they came from a ship you have no evasion.

    If you have a fully upgraded door system you could force them to fight their way to the medbay against suffocation. Might also allow you more time to keep systems manned, at least long enough to cripple the enemy ship.

  7. Mweeehp says:

    I managed to get to the boss in my second run in normal. :0 im so badass ^_^

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