Tag Archives: Call of Duty 2

Ludonarrative Dissonance: Call of Duty 2

Ludonarrative dissonance is a term used to describe a conflict of interest between the story and game elements of a videogame.

June 6th, 1944: D-Day. The waves lap like quiet warnings on the outside of your small Higgins boat. Men around you are coughing, a couple in the back chatting anxiously. There is an ominous silence in the air, somewhere between the quiet hum of engines and the noises of your crew. Something is upon you and your men, some inexorable thing that compels you inward; into the belly of hell.

The bow ramp before you plunges forth and you are beset with reality. You burst from the boat, acting on pure adrenaline, charging forward toward something — anything. You hardly hear the cries of dying men, hardly register the sight of soldiers crumpling to the impact of bullets. An explosion screams just to your left, leaving you deaf and rattled. You are on your back. The sand feels cold against your cheek.


D-Day: June 6, 1944