Mount and Blade – Calradia Guide

Culture

The Rhodoks were, for the most part, a peaceful people. They did not have the same ideas of chivalry as the Swadians and instead they preferred a more egalitarian system, allowing for lesser lords and more influential citizens to have a say in the realm’s politics. This, of course, changed with the election of Graveth for king, and the endless stream of petty wars and conflicts made it difficult for the common man to voice his opinions before the king.

Rhodok armies were heavily based on discipline and training. While there are conflicting accounts of whether the Rhodok army was a levy or composed of volunteers it is hard to argue with that fact that everybody within the army was equal. The lack of a noble elite, like the Swadians had, would often fool their opponents into thinking that the Rhodoks were inferior.

In many ways though, the Rhodok nobles were similar to their Swadian counterparts. They too favoured all manner of riches and heavier armour. What is interesting to note is that, in the entire Rhodok formation, the noble leading an army would be the only one on horseback. This had its strengths but also presented problems. First and foremost, their own men could see them, so the Rhodoks felt more sure of themselves when they could see their lord at the front. On the other hand, the lord was exposed to bow and crossbow fire.

Sarranid Sultanate

Geography

The Sarranid Sultanate was a very hostile land. Not only was it too hot for the vast majority of Calradians, the desert bandits would often pretend to be merchant caravans themselves, and when their target least suspected it they would pounce.

In Sarranid culture the greatest punishment known to man was to leave somebody in the desert, to wither and die. Even the bandits took pity on raided merchants and they would lead them to the closest watering hole, so that the next caravan could pick them up.

Aside from a number of oases and water holes the Sarranid land lacked any landmarks that could aid in navigation. The southern mountain range, called by numerous names at the time, would be the only natural obstacle between the Sarranid and the rest of Calradia. The Sarranid knew this and at each of the three major entrances to their lands they placed mighty castles to stop any incoming invaders, each one with a major town a day or two away, allowing for reinforcements to arrive promptly.

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About The Author

Aleksander "WriterX" Bielski
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Student of Psychology, he was identified as a Nut-Job even before he started the course. Having done some small work as a Modder for a number of titles, and worked as a Game Designer part-time, Alex now writes in third person. As Co-Owner and Editor of AlterGamer.com he aims high, while being armed only with a sling. In the future, he hopes to become a fully qualified Newspaper Editor, and purchase Google.

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