How Dark Souls Revolutionizes Death

It took me a while to bolster up my strength to take on the game renowned for an unbelievable amount of difficulty, Dark Souls. After my experience with its challenging predecessor, Demon’s Souls, I was more than hesitant to pick up Bandai’s next installment of the epic saga. I ignored the onset of fear as I stared at the ominous figure on the front of the box just before I started my descent into darkness by purchasing it

Enemy

You gotta pay the toll to get through. How much does it cost? Oh…I don’t know. Just give me everything you have and let’s call it a day.

Death. Harkening back to all of the reviews and blurbs I’ve read about the game, I died my fair share of times throughout the first few stages I managed to surpass; but, what surprised me about my sudden destruction wasn’t how horribly tragic it’d been. The tedious act of respawning often left a cathartic feeling lingering about the air. Yes, I did lose my precious souls along with my equally as important humanity–what I did gain via this process, the growth in both myself and my blossoming character, left me smiling and gave me the burst of hope I needed to forge on even further into the noteworthy story.

Each time an enemy sliced me into two, I still gained something worthwhile, whether it was a firebomb, a new weapon, or even, if I was lucky, a piece of armor. In addition to this, I also progressed in a strategic sense: I would discovered how a particularly difficult boss had a staggering weakness; how perhaps a trap was laying in wait for me; or maybe I’d uncover an easy way of going about tackling an obstacle that had previously stumped me to no end. Whatever I garnered by dying always helped in some fashion, and I believe that is where Dark Souls triumphs high above other games in the industry. Innumerable titles, like Call Of Duty, don’t force you to build upon your past mistakes and push you to prevent your future blunders. A gory, AK-47 death in a game like that may or may not influence its gamers to take an alternative approach to a situation, where Dark Souls makes this the sole purpose of its core. A trial-and-error technique allows the gamer to think critically in order to reap the benefits of logic and repetition. This is where the action roleplaying game shines its brightest.

Video Game Meme

Pretty self-explanatory.

As I’ve said before, I was extremely wary of this adventure condemned to be a death-trap by the masses; happily enough, I took the plunge and enjoyed every second of the revolutionary ebb and flow of life and death! Hopefully, other developers are taking diligent notes, because Dark Souls should be the archetype future games use to improve their own methodologies concerning various nuances like mortality and the inner growth of the gamer.

About The Author

Rebecca

Rebecca "jobe352" 
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Born in the flames of the darkest and deepest pit, Rebecca, otherwise known through the alias of Jobe352, writes for AlterGamer and is an avid gamer herself. She hopes that everyone enjoys whatever she may post there, but, just in case, she wanted to ask you a simple, little question: "Would you kindly?"

4 Responses to How Dark Souls Revolutionizes Death

  1. Nero says:

    Well-said; I feel the same about the game and this general feeling about the aspect of discovery, earning and learning, and dying hilariously (I think at least). I was nervous when I first sat down to play because of the fear the game has produced from it’s difficulty; I still get nervous when I prepare to push through the next area. A day at a time though, to keep my gamer-chi healthy. I most enjoy the baddies/bosses and the level design. There are only a couple spots where I thought it was uninteresting. The enemy placement appears a bit random and out of place at times, but at least it can be surprising at first encounter. I’m just ‘dying’ to play another Dark Souls-type game. Hell, I’d buy the sequel without a second thought.
    -Note, I play offline because after watching the online drop-ins and aggravations people had, I didn’t want to risk someone screwing up my whole experience. Offline coop, like I feel in all games, would be awesome.

  2. Tony says:

    Love the article Rebecca!

    A close friend and I have beat Dark Souls 3 times since its release in October of last year until now. We also have started several other characters to test the waters with different builds. To put it short: we both love the game! It was my favorite game of last year (after I felt let down by Skyrim, but that’s another topic), and I put 400+ hours into it. Most of which were spent farming Titanite Slabs, Twinkling Titanite, and Humanity. Oh, another point I might make is me and my friend spent a lot of time playing and beating the game the first time through before it was patched/nerfed. So, both he and I got the full effect of low drop rates and enemies being tougher (Capra Demon mainly) and neither of us made use of the game ruining dragon head cheat.

    I am glad to see that you played and were able to push through this great game! I think that the game makes certain moments easier to endure given the fact that you are actually rewarded for feats you accomplish and your willingness to explore. Dark Souls offers up a classic game feel on current gen systems and it does it brilliantly in my opinion. And, it’s games like it this that make me have hope that there are still developers out there in the gaming industry who believe in creating an experience that goes beyond stylized gameplay and flashy graphics. In one way or another, good or bad, Dark Souls will deliver an experience unlike any other, and just when you think you can’t take anymore, the game teaches and coaxes you to indeed push a little farther! Anyways, I have already made this comment longer than I meant to. But what can I say? I am passionate about gaming!

    Peace!

    • Rebecca Rebecca says:

      I always enjoy seeing how excited people get about the things they love! I’m sure there will be many more games like Dark Souls to come in the near future.

      And don’t worry, I adored your long comment. So, so poignant.

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