How Dark Souls Revolutionizes Death
It took me a while to bolster up my strength to take on the game renowned for an unbelievable amount of difficulty, Dark Souls. After my experience with its challenging predecessor, Demon’s Souls, I was more than hesitant to pick up Bandai’s next installment of the epic saga. I ignored the onset of fear as I stared at the ominous figure on the front of the box just before I started my descent into darkness by purchasing it
Death. Harkening back to all of the reviews and blurbs I’ve read about the game, I died my fair share of times throughout the first few stages I managed to surpass; but, what surprised me about my sudden destruction wasn’t how horribly tragic it’d been. The tedious act of respawning often left a cathartic feeling lingering about the air. Yes, I did lose my precious souls along with my equally as important humanity–what I did gain via this process, the growth in both myself and my blossoming character, left me smiling and gave me the burst of hope I needed to forge on even further into the noteworthy story.
Each time an enemy sliced me into two, I still gained something worthwhile, whether it was a firebomb, a new weapon, or even, if I was lucky, a piece of armor. In addition to this, I also progressed in a strategic sense: I would discovered how a particularly difficult boss had a staggering weakness; how perhaps a trap was laying in wait for me; or maybe I’d uncover an easy way of going about tackling an obstacle that had previously stumped me to no end. Whatever I garnered by dying always helped in some fashion, and I believe that is where Dark Souls triumphs high above other games in the industry. Innumerable titles, like Call Of Duty, don’t force you to build upon your past mistakes and push you to prevent your future blunders. A gory, AK-47 death in a game like that may or may not influence its gamers to take an alternative approach to a situation, where Dark Souls makes this the sole purpose of its core. A trial-and-error technique allows the gamer to think critically in order to reap the benefits of logic and repetition. This is where the action roleplaying game shines its brightest.
As I’ve said before, I was extremely wary of this adventure condemned to be a death-trap by the masses; happily enough, I took the plunge and enjoyed every second of the revolutionary ebb and flow of life and death! Hopefully, other developers are taking diligent notes, because Dark Souls should be the archetype future games use to improve their own methodologies concerning various nuances like mortality and the inner growth of the gamer.