Category Archives: Guide
War Thunder: The Guide to Stukas
The Stuka is one of the major symbols of the German Blitzkrieg during World War 2. It is a Dive Bomber which had one denoting feature, the siren. When the Stuka dived in for the kill there would be a terrorizing wail accompanying it, causing panic. As stated, the Stuka is a Bomber, and while historically it had a wider selection of possible bomb load-outs in War Thunder the choice in Stuka Bombs depends more on the model, rather than your “unlocks”. In this Guide we will explore the different Stuka Models available in War Thunder, together with their respective strengths and weaknesses.
Don’t Starve – 10 Survival Tips
Don’t Starve is a rather complex and enjoyable experience, for the sort of people who like a challenge. I for one find it demanding to survive past a certain point, but that does not mean you cannot eventually complete the game and “Win”. In order to improve the chances of your survival in Don’t Starve I collected these 10 Tips. While useful they will not be “Game Breakers”, so there will be no special spoilers, only useful things to take into account as you are playing. Let’s jump right to ‘em!
Primal Carnage: The Basics Guide
Be it Dinosaur or Human, there are things that you have to learn about your respective classes, strategies and a few tips and tricks to cope better both in groups and alone. The aim of this Guide is to provide some basic information on Primal Carnage, its classes and all the other tid-bits that you might be interested in. While I will not tell you how to “win” (there is never a formula for that) I hope that you will gain something new from this guide, or if you are new to Primal Carnage some basic, yet crucial, information. Let us begin by jumping into the basic controls. Jump ahead for into on different classes or to the far end for some Hints and Tips.
Tropico 4: Modern Economy Guide
Just like in real-life your Island can adapt to a number of possible “Economic Systems”. We have the “3rd World” Agricultural/Mining/Base Resource Economies, Developing Industrial, and more Modern “Service Based” Economies. Tropico 4 follows a similar idea. You can have an Economy based around Agriculture, Heavy Industry and/or Tourism. Some of these are more profitable than others, depending on your circumstances. However, with the Modern Times DLC you have access to a more “Service” based Economy (not forgetting Tourism, but that’s a different type of Service Provider). This short guide aims at showing how you can boost your existing Economy, slowly switching from Industry and Agriculture into what we would call a “Modern” Economy. There are still many benefits to holding on to your previous income sources, but these “Modern” options allow you to exploit your island further than before.
If you are looking for something different, why not check our short 10 Tip List, or our Guide to Industry?
Tropico 4: The Industrialist Guide
In Tropico 4, as mentioned in our short “10 Point Guide”, you have a number of different methods to make money. They all boil down to two options however, the “Industry” and Tourism. I have been personally a fan of Industry over Tourism due to having a more steady hand on supply, production and sales. In Tourism while a high Tourism Rating will provide you with the maximum possible number of tourists the revenue can fluctuate quickly, and during periods of certain forms of crisis you may lose a substantial amount of tourists. That is not to say that having a strong Industrial Empire means you are unstoppable. There are Random Event that can, and will, sabotage your production or cut your profits substantially. However, unlike the Tourist industry, the production of goods and raw materials can be easily increased. It is very hard to increase your Tourism income during, let us say, the Llama Flu. This Guide is dedicated to Industry, and its many different aspects.
You might also be interested in our “Modern Economy” Guide, although most of the tips and observations present there come from the Modern Times DLC.

Just as important as your “Strategy” you also have your President. With the right Feats you can give your Economy a much needed boost.
Tropico 4: The Industry Production Cycle
Typically any Industry needs Raw Materials that can be then manufactured into practical, usable goods. In Tropico 4 this is not always the case. You can have countless factories producing goods without any mines, farms, lumber mills, fisheries, etc. This is because you can order goods through your Docks (Import). On the other hand this can be extremely taxing for your Economy, at the beginning. Factories are expensive, and certain types will need a lot of manpower to keep them efficient, and you will need to supply these factories with a lot of goods in order to make the handsome profit you desire.
Lumber Industry – You have a choice in terms of your Lumber Industry. You can chop down trees and sell the logs, or “refine” the logs at a Lumber Mill, selling more valuable Lumber. However, you may also choose to produce Furniture in a Furniture Factory, and unlike your ordinary Logs or Timber you will make much more money on Furniture than the previous two. There are a few issues with the Lumber Industry however. If you decide to start from the basics, and thus have a Lumber Camp or two you need forests to chop down. If your island lacks these (you may choose to play on an island with little to no vegetation) you may have problems starting your industry. If you have a Horiculture Station you may rapidly regenerate even the smallest forests on your island, granting your Lumber Industry a huge boost in productivity. From personal experience I found a slightly “odd” problem with Lumber. Logger Camps are efficient, but Lumber Mills are not. When I had a ratio of one logger camp to one Lumber Mill to one Furniture Factory I found the Lumber Mill to hold up production. You may even have two Lumber Mills for every Logger Camp, assuming that your workers are that efficient. A good idea is to have all the three building types close to each other. The pollution from the factories will not damage the forests, and you will complete the whole production cycle far quicker than if they were spread out.
“Canning” – Food Production is your least beneficial production line, unless you have a Cannery. From Fish, Pineapples and Coffee you can produce different Canned Goods. The Cannery can take any of these goods and will produce all three “end goods” at the same time. As such, you cannot create a specialized factory produced only Canned Coffee, unless you grow only Coffee on your island. The good news is that a Cannery can kick-start your economy if previously you relied on Fishing and Farming, since all the food you normally sold will now have a much higher value. Upgrading your building to produce Freeze-Dried Coffee will improve its income further.
Cars (Modern Times DLC) – Car Production appears much later in the game, and by that time you might have no more Iron and/or Bauxite on your island to produce Cars. However, if you are adamant on expanding your Industry, or you feel an upcoming event will greatly increase your Car Sales then go mad! Car Factories, I found, are very efficient, and their sales will benefit you greatly. Despite the small Worker Number they are also relatively small and thin structures, so they can fit in many odd spaces. Since they appear much later in the game you might disregard Car Production until such a time that your other Industrial Lines cannot develop further.
Cement Factory (Quick Dry Cement DLC) – Cement… it’s an odd thing to produce. The Factory itself will not produce much income, certain Farms will be more profitable. However, a Cement Factory increases the speed of construction, and later on in the game when you have a quick growing economy being able to construct new structures quicker will be a benefit. Oh, and Cement Factories do not need any basic product to operate. All you need is workers.
Chemical Plant – Just like the Cement Factory, the Chemical Plant does not need any basic resources in order to produce its goods. It does need power however. If you decide to upgrade it you can greatly improve the Island’s Healthcare and produce more expensive chemicals. Relatively profitable, but other industries can out-bid it.
Crusader Kings 2: The Republic – 10 Handy Tips
Being in the Merchant Trade is not easy. Somebody will try to kill you, or worse, they will want to steal your income. What can you do to stop this? How to stay on top? How to become a Monopoly? Sadly there is no full-proof method of “winning” in The Republic but there are ways of knowing your weapons, and how a lot of the game functions, so that you are not behind your AI opponents. While not a fully conclusive Guide these Ten Tips will attempt to be as thorough for you as possible, granting you much needed knowledge on the Republic DLC. If you are after our Review for this DLC follow this link. Otherwise, read on!
PlanetSide 2 Guide to Taking Over Facilities
PlanetSide 2 is a huge MMOFPS. You play as a soldier for one of the three Factions in the game and your task is simple, conquer. You can try being a single soldiers, and help out wherever you are needed. You can join a Platoon or Outfit to better coordinate attacks and defenses at different regions. You could be a Pilot, Tanker, Scout, Frontline Soldier, Medic, Mechanic, Sniper or anything else for that matter. Each class typically has multiple things you can do with it and as such numerous ways how you can help your team. This Guide however focuses on the essential part of your “work” in PlanetSide 2, taking over locations. The basic premise is simple. Take over “flags” and hold them until you “Cap” the entire location. That is your very basic idea on what you have to do. If you desire to learn more, read on.
The Sword and the Pistol: The Shogun 2 Guide to Technological Warfare
You might be thinking, “Where did the old Guide go?”. After countless hours of battling in Avatar Conquest I decided to revise the entire Guide, to include more Hints, Tips and useful knowledge, replacing, through trial and error, my previous conclusions from Shogun 2 with something fresh and much more complex. The aim of this Guide is to look at how you can defeat a Fall of the Samurai Army, in Avatar Conquest, with the use of Core Shogun 2 units (without any DLC or additional Expansion Units). While I am aware this is a difficult task it is by no means impossible. You simple need to consider your options, and then choose the one which is most likely to work. Let’s jump head-first into Shogun 2 Tradition vs Technology Warfare.
Five things you might had not known about FTL: Faster Than Light
If you read our previous Survival guide for FTL: Faster Than Light then you most likely have a very good idea of what the game is about. There might be certain things that you were never aware of, or that always evaded you secretly. The aim of this guide is to bring to light some of these things, so that your future battles (and planning) will go that much better. Although a relatively short mini-guide the value of this information will most certainly be worth your time! Or at least, we can only hope. In case you need more details about a module, ship or rare check the FTL: Faster Than Light Wiki!
Wargame: European Escalation – Basic Game Guide
Wargame: European Escalation is an interesting blend of World in Conflict and R.U.S.E. It is an RTS game where you play as either a NATO or Warsaw PACT Commander and play either a singleplayer campaign, Skirmish or Online game with other Commanders. Unlike in a lot of RTS games you do not construct your own base, and you only deploy the units you researched beforehand. To get a fuller explanation of what Wargame: European Escalation is about I wrote this Guide that will hopefully grant you all the insight you need, on the basic level at least. It will not be a full Guide, describing all the possible units and combinations, but allow you to build your own force and understand the victory conditions and controls within the game.









