Grandia – Review


Grandia 1 is a turn-based JRPG developed by Game Arts and published Ubisoft by in 1997 for the Sega Saturn and the PlayStation 1.

The storyline revolves around Justin, a young boy who wants to become an adventurer like his father and grandfather. His best friend is a young girl called Sue, who loyally follows him on all his adventurers and even follows him against his will when Justin leaves for his first real adventure. Justin possesses a jewel left to him by his father; a gem that both father and son are convinced is a real piece of the legendary Spirit Stone. The danger begins when the military, led by General Baal, targets Justin after learning that he has the last piece of the spirit stone, and soon a race against time begins as Justin and his new friends struggle to stop General Baal’s mad quest for power, a quest that could unleash Gaia upon the world once more. Can Justin and his friends unlock the secrets of the ancient Icarian’s, the mystical spirits and the legendary spirit stone before it is too late, before Gaia awakens and unleashes his wrath upon the world for a second time?
Score: 10/10

Grandia is a 2D sprite game. It is a vast open world with many of the zones having their own unique and distinctive look; each zone is filled with well-designed and fantastical looking creatures, though there is a fair amount of repetition in places. To begin with, the game has a persistent cheerful tone that lasts throughout most of the game; with things becoming more grim as you approach the end of the game and your inevitable fight with the final boss. All in all, Grandia certainly isn’t the best looking game to have come out of the 90s, but it more than proves that graphics don’t matter if you have a captivating storyline, fun characters and an enjoyable and well thought out combat system.
Score: 8/10

Grandia employs a turn-based combat system based around the idea of learning and then levelling up new moves and spells. Each character can learn new melee attacks as long as the weapon skills and, in some cases the required element, are at the correct level. Spells are learnt as mana eggs are collected and spent on an element for any particular character. Each character can mix elements (such as earth and fire) to create powerful new spells, as well as having their own unique physical and magical attacks that helps to define their role in battle.
Score: 10/10

Voice Acting/Dialogue:
Grandia’s curse and blessing is that it has very little voice acting. While the dialogue is well written, there are parts that are also voice acted, usually during an important event. While it’s nice to hear the character’s speak, the game is let down by how terrible some of the voice actors are. Although, some of the voice actors are fantastic and make you wish the whole game was voice acted.
Score: 8/10

Overall opinion:
All in all, Grandia is a fantastic game, with many wonderful moments and a storyline that captivates you and doesn’t let you go until the very end. And while it certainly has its flaws, there are many things in the game, such as the dialogue, storyline and the combat system, that more than make up for the games failings.
Overall Score: 9/10


About The Author

Daniel "Doozerpindan" Barton
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I am an aspiring writer and an avid reader. When I'm not reading or writing, I'm playing video games or geeking out over something awesome.

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