Company of Heroes 2: The Basics Guide

On Combat and Cover

Combat in Company of Heroes 2 is intuitive. Let us begin with discussing the types of cover you will have access to. There is Red, Yellow and Green Cover.

On Cover

Company of Heroes 2

An Example of “Red Cover”. The Open and perfectly flat road does not benefit my infantry, they are very exposed.

Red Cover is “negative” cover, in the sense that infantry will be more exposed to enemy fire. This may be observed on open roads and bogs, where infantry will have nowhere to hide.

Company of Heroes 2

Most Wooden Structures offer Medium, or Yellow, Cover. Brushes, trees and shell craters will also provide yellow cover.

Yellow Cover is represented by, for example, wooden fences, brushes and barrels/crates. This type of cover is usually destructible, and in a lot of cases can also be run over by tanks or vehicles. Later on in the game you might observe that there is no Yellow Cover left. However, holes from artillery fire may be used as Yellow Cover.

Company of Heroes 2

Most Stone or Metal Structures offer Green Cover, which is the best type of cover. Now your Infantry can feel almost safe.

Green Cover is the best type of cover. Tank wrecks, rocks and trenches are examples of green cover. The Soviet Sandbag wall also provides Green Cover. Green cover does not only provide the best protection for your infantry, but it will also be the most difficult to destroy, overall. You might find that Green Cover is impossible to take out, so you will have to outsmart the enemy in a number of ways.

Cover works in “directions”. Let us assume that a group of Soviet Soldiers is hiding behind a Sandbag Wall, and German Infantry is attacking them. The Soviets have green cover, as long as the enemy is separated from them by the wall. However, if the enemy flanks them, or attacks them from the rear, even the fact that your squad has a “Green Cover” icon does not mean they will benefit from it. As such, if you find enemy troops using Green Cover you can neglect that cover by moving around to their sides.

There is only one exception to cover, buildings. Structures (including bunkers) cannot be outflanked, in the traditional sense of the word. For example, if you had a flamethrower Engineer and you wanted him to take out an HMG nest inside a house you might want to use Conscripts to act as bait, forcing the HMG to fire at them, while the engineers move in from behind, away from the HMG fire, and light up the house. The bigger the building the more squads it can house. There is no “soldier” limit, so a small hut could act as a refuge for an HMG team (3 people) or a Conscript squad (6 soldiers). At the same time, while a house with three squads is very dangerous you could easily take out the huge threat with a single fire bomb, or KV-8, that would very rapidly burn out all of these squads.

Destroying buildings with Mortars or Tanks allows you to quickly destroy the structure, but it is not the best in killing the infantry within. Flamethrowers can kill a squad far quicker, while doing much less damage to the structure, allowing your own squads to use it.


One of the additions to Company of Heroes 2 is vaulting. In other words, you can order your Infantry to hop over low walls and obstacles. By holding your mouse over, let us say, a fence, and a yellow arrow appearing, pointing up, you can order a squad, or numerous squads, to hop over that fence section. This is especially useful when trying to surprise the enemy or when you want to reach a destination faster. Sometimes vaulting is simply the safest option, since a bunker could be blocking the main path, and then you have to sneak your way through.

Company of Heroes 2

Pioneers climbing over a stone wall to more rapidly advance to the next point.

Vaulting can be done on most “low obstacles”, such as walls and fences. Large objects, like tanks and rocks, cannot be climbed over. Barbed Wire also cannot be climbed over. Sandbag walls can also be vaulted over, so you can use Panzer Grenadiers to climb over Soviet defenses to get an easier shot at the enemy.

Take note however, Infantry does not vault by default. If you do not order them to do so they will take the shortest “open” path, which sometimes mean turning a quick vault and walk into a lengthy sprint all around a fence.


About The Author

Aleksander "WriterX" Bielski
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Student of Psychology, he was identified as a Nut-Job even before he started the course. Having done some small work as a Modder for a number of titles, and worked as a Game Designer part-time, Alex now writes in third person. As Co-Owner and Editor of he aims high, while being armed only with a sling. In the future, he hopes to become a fully qualified Newspaper Editor, and purchase Google.

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