Chivalry Medieval Warfare vs War of the Roses

War of the Roses

Mounted Archer? Lancer? Spearman on a Horse? You can do anything you like with horses, and not only. War of the Roses lets you do whatever you like with your “classes” (well, almost).

Let’s talk about Progression. As you might had figured out War of the Roses allows for numerous liberties with their “classes”. You have a selection of basic classes you start with, these have some decent equipment for beginners so that you can try our different types of “classes”. As you gain levels/ranks and earn gold you will unlock countless possibilities to customize your own classes. There are many different types of armors, helms, countless weapons of different shapes and sizes, cavalry, perks, and on top of all of that you can even customize most weapons and equipment. For example, you could make a lance strike harder, but it will be far more fragile, or you could carry around more arrows, but have a slower ammo regeneration rate. Chivalry follows a “Kill” progression, rather than experience or gold. You need a certain number of kills with your weapons to unlock different ones. Neither game seems to go with the philosophy “Higher Level means Better”, although certain unique or special weapons will call for a lot of grinding in both games. Also, Chivalry has four set classes, each one with its own sets of weapons, or “Perks”, we could say. So a Knight cannot use a bow and an archer cannot use a maul.

I should mention the ammo mechanic here. Chivalry does not have regenerative ammo, but you can restock ammo at boxes and in the case of javelins, picks them up. The slingshot has unlimited ammo, but it is not the most powerful weapon out there. Meanwhile in War of the Roses ammo regenerates, so you do not have to leave your position to obtain fresh arrows or bolts. The rate of regeneration may be influenced by perks.

The most obvious difference between the two games would be cavalry. In War of the Roses you can ride on horseback, if you have enough money for it, while in Chivalry there is no such option.

Because of the above, we could say that War of the Roses allows for more customization, but it is also far more complex when it comes to combat. Chivalry is more beginner friendly, allowing people to more easily enter the game, and I have to say that Chivalry makes weapon exploitation much harder. In War of the Roses certain weapons may feel overpowered, especially with certain “builds”, but this is because their use is maximized, and if you do not have a counter for them you will die often.

Chivalry Medeival Warfare

Chivalry has some breath-taking scenery. Not sure if you will have the time to admire it when there is a Knight with a maul charging in your direction.

Chivalry vs War of the Roses: Graphics

Both games are pretty in their own ways. Where is the most obvious difference? The gore. Chivalry is not afraid of making people lose limbs or heads, while in War of the Roses you can at best lose a head. This makes Chivalry far more “entertaining” when you kill somebody. This does seem to make War of the Roses a far more serious game, although Executions can also be fun, if not nearly as bloody.

I would say, however, that Chivalry maps feel much bigger. Some maps do feel gigantic, while War of the Roses maps tend to be rather square or rectangular. This does not completely limit War of the Roses, and you can still out-flank enemies, both in dense town areas and in the open field.

Chivalry areas do feel grander. The King’s Throne Room feels majestic, as one example. In general Chivalry has a somewhat “Fantasy” feel to its areas. War of the Roses has far more traditional exteriors and interiors and I would dare say that Chivalry is simply more colorful.

In general both games are more or less equal, but Chivalry is more spectacular during its kills while War of the Roses is far more timid.

Chivalry vs War of the Roses: Sounds

A point should go to Chivalry automatically for there being far more voices and taunts. War of the Roses lacks any taunts or voice commands. The only time you hear characters speak is when they use an Officer ability, fight or die.

Music in both games is equally good, although in War of the Roses the music appears only during the later stages of a battle (or near a victory or loss).

Summary

The main difference between the two games are the combat systems and progression. While Chivalry is more gory, with more sounds for each character, War of the Roses has far more challenging combat, Cavalry and plenty of customization. I would end up saying (you can not agree with me here) that Chivalry is meant for people who enjoy a much more relaxing and action-based game, while in War of the Roses you need plenty of practice, far quicker reflexes and time, in order to obtain the desired equipment. I tend to play Chivalry when I am in a more “Let’s kill somebody!” mood, while War of the Roses is more of a “Let’s pretend to be a knight, and charge down somebody with a lance!”. So the real question is whether you prefer a lighter, less difficult but also less “complex” game, or one that is far more difficult, less gory, but no less enjoyable.

Another key difference is that Chivalry always has some type of objective, and they feel interesting, such as pushing a cart filled with corpses to poison the water supply, or killing all of the King’s relatives. Meanwhile War of the Roses focuses on combat, and it’s good at achieving very demanding combat, but if you need something extra to your game than just combat then Chivalry might be a better choice.

One more thing, if you own Chivalry, or you are just curious about trying out War of the Roses, you can download a “Free to Play” Demo, where you will get to play as the pre-set classes, on all the map, against both Free to Play and full version players.  You can find it on Steam.

Check out the War of the Roses or Chivalry Medieval Warfare sites if you are interested in learning more about either game.

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About The Author

Aleksander "WriterX" Bielski
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Student of Psychology, he was identified as a Nut-Job even before he started the course. Having done some small work as a Modder for a number of titles, and worked as a Game Designer part-time, Alex now writes in third person. As Co-Owner and Editor of AlterGamer.com he aims high, while being armed only with a sling. In the future, he hopes to become a fully qualified Newspaper Editor, and purchase Google.

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