Category Archives: Article
After seeing those tanks Screenshots for War Thunder I sat back and waited for further updates on tanks. Then came the second update with more tank screenies, but that felt like a Starbound update, meaning, “Nothing substantial, we are still working on it.” It was not until today that one of our readers (iamthelol) pointed out that there are already gameplay videos of tanks from War Thunder. How did this get past me? I stopped focusing on War Thunder, since there were many other things on my mind after the period of the past month. So if you too did not look into recent War Thunder news, here is the scoop.
I enjoyed Payday 1. When I heard that Payday 2 is coming out my first thought was, “They can’t improve it. It’s impossible.”. It’s not that I did not hope we would receive a great sequel, I simply set my expectations very low, so that if the surprise turned out to be sour I would not be as disappointed. Guess what? I was not, in fact I am more than impressed, on many different levels. The graphics are improved, the difficulty is higher, more complexity, more rules, more customization, more everything. If I was ever to give an example of a good sequel Payday 2 would be one of the prime examples.
So, you are divided between Chivalry Medieval Warfare and War of the Roses? I understand, it is not an easy choice. Both games have their own strengths and weaknesses and in this article we will compare the two games. I will not tell you outright which one is better or worse, as I found both games to be entertaining in their own ways. It is all really a question of what you are after from your games, and if you need help deciding read on!
Recently I came to a number of realizations. Strategy appears in many different forms, in many different Video Games. Recently there have been more and more RTS/FPS hybrids, that allow for one or a few people to command a battlefield, while the men below fight against other men.Victory is won by the men down below, but it is planned by the officers, leaders and commanders. I plan on collecting all of my articles on War and Strategy and grouping it all up into a single “Academy” page where you will be free to read-up on topics or ideas that you might find useful.
So, Middle of Nowhere. The title does not suggest much, does it? I decided to check it out regardless, and I was rather intrigued by what was offered, with my usual dose of skepticism. Middle of Nowhere is a Horror Survival Game, set in the world of “Nowhere”. While so far there are no gameplay videos, we have an opportunity to listen to the soundtrack, read up on the background of the characters and the game itself, and study the different screenshots to see what will await us.
Sitting in my room, with no way of cooling myself, makes me dream of distant places, far far away from the scorching sun. In an attempt to escape the summer lull I headed into space. As it turns out trying to fly even to the next planet costs an arm and a leg so after being stranded on Mars I got a job offer as a Space Janitor. I thought it can’t be anything too difficult, I thought I will just have to do the usual mopping and cleaning… how wrong I was. Welcome to Viscera Cleanup Detail.
One of those days I will wake up and realise that there was an Indie game developed for every single job imaginable. This time around I would like to bring forth a game in which you are an Immigration Officer, of a Communist country called Arstotzka. Your job is to regulate who enters or does not enter, your wonderful country. Of course, this is more complicated than it sounds. People will attempt to enter through the use of forged documents. As time progresses you will be given more tools to regulate people entering the country. At first you will only have to examine their passports for correct information, then you will have to collect tickets, verify documents and you will even have an opportunity to catch terrorists, smugglers and criminals (if you read the news and pay careful attention to detail). The best part? It’s still in Beta, so we can expect much, much more from this title.
The Cavalry comes in many forms. Depending on the Time/Era that we look we might observe that Cavalry was formed and used in different ways. In the Middle Ages it might had been formed out of Knights, thus heavily armored and well trained, while during the 1st World War Cavalry could be used for reconnaissance or quick flanking attacks. While the use of cavalry might had changed the tactics involved in their usage remained similar. In this article I try to discuss the usage of Cavalry and then translate it into Video Games, as many strategy games use Cavalry, in one form or another. While I will try to keep a broad perspective on the topic I doubt I will be discuss everything and as such I invite you, my dear readers, to explore these notions on your own.
Jagged Alliance: Online is a browser based Video Game that recently showed up on Steam. That is the main reason how I learned of it and I was anxious to try it out, after my lengthy escapades with Company of Heroes 2. I only played Jagged Alliance: Wildfire before, and I must say that I loved that game. You were the head of a small Mercenary Company, tasked with taking back a small country from the clutches of a corrupt and ruthless dictator. You operated through a laptop and a small starting sum of money. You needed to contact A.I.M. to recruit Mercenaries to your company. If you wanted more gear or supplies you had to order it online and get it shipped to the country (bribing the local “care taker” to give you your goods). All was not beautiful and in order to make money you would have to do all manner of tasks. Sometimes you would have to box, other times hunt for known criminals. Your “main” source of money were the towns you would liberate, and the mines that were attached to them. The higher your achievements during the game the more money the mines would produce, but you would also have to protect the liberated cities, by training Militias… It all sounds wonderful, doesn’t it? And I did not even start talking about the complex turn-based or real-time combat, where each Merc had his own abilities and specialties, and you could perform any attack in a multitude of ways… So where does Jagged Alliance: Online stand in all of this?
Did I already mention I love Free to Play games? No? Well, I say it now. Today we shall talk about Navy Field 2. The first Navy Field was a 2D Arcade-Style Naval warfare game. Two teams would duke it out in the open seas, and the task of the player would be to improve their crew, obtain better ships and survive these challenging naval engagements. As you might imagine, it was not easy. When I joined the game all my opponents were wielding Cruisers, Battleships and Carriers, while I swam around in my small Destroyer, firing my handful of cannons at the Titans in front of me. Eventually I got a hold of Torpedoes and that changed the story somewhat but make no mistake, war at sea was, indeed, a challenge. You could improve certain aspects of your ship, reinforcing those areas of your ship you considered to be important. Each ship had a limit how big a Crew and what thickness of armor it could handle, so you had to be smart about your ship.
Now we have the New Navy Field 2, with fancy 3D graphics. How does it hold up to the original? Let’s find out.