Monthly Archives: September 2013
Among the first titles purchased with my own money as a boy was Vegas Dream for the NES. As you might expect by the name, it was a gambling game, starting you out with seven-hundred dollars and making available four different casino games. It was fun, but once I’d earned enough money the thrill of it abated, and it went on my shelf where it still sits. Funny that with the release of every new game console there have been gambling games produced for them which, while entertaining, didn’t sell very well.
Another Fiction-Guide from myself. In this case I tried to imagine Bain getting in contact with a hardware supplier, in order to obtain guns and other equipment. Those familiar with the game would note how much of this information is accurate and how much of it is fluff. In general I tried to make all of the information as useful as possible while also making it feel “fun to read”. If you are not overly interested in such writing check out our normal Payday 2 – Weapons Guide.
With the release of the much anticipated Grand Theft Auto V, opinions have been diverse and hotly contested. And with good reason. There’s a lot to consider. The size and detail of the map, for instance, versus how much of it is you actually use. The social commentary on police, what with having a wanted star granting the police in game the right to shoot you dead. Skyrocketing cost of healthcare. And the inordinate difficulty in making enough money to survive let alone thrive. I can spend the entire day hunting and make maybe $1,000 for my trouble, but if getting mauled by a mountain lion at the end of the day nets me $1,500 in medical bills, then I’m in my pocket for the day’s work. And, for the danger they present, illegal ventures don’t necessarily pay much better. So we’ve put together a little guide looking at ways to make money, how to maximize your profit, and what to ignore.
Company of Heroes featured one of the most prominent tanks of the 2nd World War, the Panther Tank. This Guide about the Panther Tank is meant to be an actual in-game guide for Company of Heroes 2 as it is a short piece of fiction. It was my first experiment with trying to combine creative writing with creating a guide for a video game. You might had seen many of our guides here, and while informative I am trying a new angle on Guide writing, and this is one of these examples. The other can be viewed here.
Company of Heroes 2 has added a number of new elements to its gameplay. One of them is the Winter. This is more of a map-type than strictly speaking a mechanic, but one leads to the other. As stated in our Company of Heroes 2 Basics Guide, Winter maps tend to offer new challenges. You have to maintain certain lanes between the front and your base. You need to take into account local buildings, frozen lakes and fires. The battles become not only about tactical superiority but also attrition. Infantry is mainly affected by the winter but tanks too cannot feel perfectly safe from its “charm”.
I have been working on my Thesis for the past month, so the lack of updates on my end is due to it. However, I have chose to take a short pause and share a bit of the thoughts that appeared in my head, regarding the topic I am writing on, Video Game Immersion. Immersion can be achieved in a number of ways, however not a single individual thing will create full immersion on its own.