Monthly Archives: May 2013
While Rising Storm is still in Beta (at the time of finishing this Guide it was fully released) I decided to take the opportunity and write about the different classes and weapons present in Rising Storm. In case you are not familiar with Rising Storm, it’s a game set in the Pacific Theater during World War 2. It was created by Tripwire Interactive, the same Developer who made Red Orchestra 1 and 2. As you might expect, a lot of the mechanics from Red Orchestra 2 are present in Rising Storm. A few weapons are different, and a bit of fluff was added here and there but if you played Red Orchestra then you know, more or less, what to expect from this title.
In this Guide we will focus on the Infantry Classes, as there are no tanks to speak of. While you might be used to highly similar “Classes” in Red Orchestra 2, Rising Storm has a few surprises up its sleeve.
I’m rapidly beginning to feel like Resident Evil has taken the place of the Mega Man franchise of my youth: There’s a new one out every month. Following quickly on the heels of the moderately innovative yet flawed Resident Evil 6, Resident Evil: Revelations is an effort by developers to fill in and piece together some of the more obvious gaping holes in the Resident Evil canon, particularly the ginormous nothingness between Resident Evil 4 & 5 where our cast of known characters went from lone, wandering, outcast, underdogs to a group of world-class badasses melded together by a sense of purpose and a world-spanning counter-bioterrorism organization bankrolled by the UN.
If you are familiar with Flash Games, especially Zombie Flash Games, then I am certain at some point you played or heard of the Last Stand Series. They are three separate Flash Games, each one focusing around the life of a poor lone Survivor who tries to escape from the horrors of the Zombie Apocalypse. First he is holed up in a Fast Food Joint. Then, he has to travel between different locations, scavenging for fuel and supplies to reach Union City. In the third game of the Series the theme from a “Tower Defense” and Management game was shifted to a Survival RPG, where you create your own character and end up in Union City, trying to find your wife in a zombie infested hell hole. All three Flash Games were excellent. While not always challenging they provided a lot of entertainment to a zombie genre fan. Then I stumbled on the next Last Stand game… in a place I did not expect to find it, Facebook.
Army of Two: The Devil’s Cartel is the third installment in the TWO series, this time being farmed out to EA’s Montreal division and in cooperation with Visceral Games, best known for Dead Space and not lot else. As one would expect, it’s a third-person shooter making great use of cover physics and copious chest high walls, the story featuring the legality and efficacy of private military contractors, this time taking on drug cartel in Mexico for reasons never really well explained.
Imagine the distant future of the year 2007. The second Vietnam War has ended with a scorched earth policy. America has nuked Canada to end the war, and now the cleanup has begun. The post-war economy is boom-bust. Why use a VHS when a disc can hold twice as much data? Why send a letter when an e-mail can make its way halfway across the world in less than 30 minutes? Why recruit soldiers when you can just resurrect the ones who died in the field?
The Stuka is one of the major symbols of the German Blitzkrieg during World War 2. It is a Dive Bomber which had one denoting feature, the siren. When the Stuka dived in for the kill there would be a terrorizing wail accompanying it, causing panic. As stated, the Stuka is a Bomber, and while historically it had a wider selection of possible bomb load-outs in War Thunder the choice in Stuka Bombs depends more on the model, rather than your “unlocks”. In this Guide we will explore the different Stuka Models available in War Thunder, together with their respective strengths and weaknesses.
Another day, another Free to Play MMO… Although is this technically an MMO? Hard to tell. War Thunder is what one could call “World of Tanks”, but with Planes instead of tanks. Both War Thunder and War of Warplanes were announced more or less at the same time and I had the pleasure of playing both games. Now, I know it will be very hard not to compare World of Warplanes and War Thunder, especially since both are in their respective Betas. While I enjoyed World of Warplanes I enjoy War Thunder much more and in this article I will tell you why.
In my mad “Free MMO” spree this time I would like to talk about Neverwinter. The name Neverwinter is that of a city in the world of Faerun, in the Forgotten Realms setting. The Pen and Paper game, Dungeons and Dragons, is what people typically see when playing any game set in this universe (Dungeons and Dragons Online was set in a different setting). I am the “old-fashioned” fan of the 3rd and 3.5 Edition of Dungeons and Dragons, while Neverwinter is set in the 4th Edition. My first reaction when playing a mage in Neverwinter was that they deliberately made the Wizard more action oriented. Turns out, at least so my friends told me, this is what a 4th Edition Mage is meant to be… But before I spill the beans, let’s talk a bit about Neverwinter first.
There are a few games that I did not play when they were popular (at least, when there seemed to be a craze around them). With LoL this was the case as well. I had so many other things to do and the game mode did not appeal to me the same way an ordinary RTS or RPG normally would. Over the past few weeks I have been jumping into the world of Free to Play MMOs and among them was League of Legends. League of Legends is what I would call an RPG/RTS Hybrid. From what I read it was initially a Custom Game Mod for Warcraft 3 that has evolved into two major titles, League of Legends and Dota 2. I opted for the options that I was more familiar with (a lot of my friends were playing League of Legends). So, what was it like?
CR 2.9 is a long awaited release (though not as long as RC 3.0, though we take what we get). Since the last stable version of Project Zomboid numerous things have been changed, added and reworked. One example is that of combat. In the Stable Project Zomboid Build you could take on an entire HORDE of undead with a spiked baseball bat and win. In Project Zomboid RC 2.9 you will die to hordes, a lot, even when armed with the best possible equipment. You have Thirst, Perishable food, Illness, Temperature and of course the Zombie Infection waiting around the corner. This is, by no stretch, the once easy and friendly game that people might had once knew. It is going in the direction of a proper, full-fledged Zombie Apocalypse Simulation, and so far it has kept me hanging on the edge of my seat.